![]() To think now, that all the genius, all the singular agony of the work, was condensed into just a few million lines of alphanumeric shorthand, is as hard to comprehend as the information required to build a human being archived in the chemical broth at the heart of a cell. Only when this art was sullied with our own digital hands, could it be real. Only when that box was opened, could we know if the cat was Garfield. A sealed box, if you will, containing a cat. In the early hours of last Tuesday, as I and a thousand others waited for the 3am activation of our review copies, GKFR existed entirely in potentia: a few million lines of code, disembodied on some server in Northern California, waiting to be defined through our shared experience. According to the Copenhagen Interpretation of quantum mechanics, by observing a phenomenon, we cannot help but change it - and never has this been more true than in the case of Garfield Kart Furious Racing. Could we call it a text, perhaps? Possibly - but one that can only be considered complete in the act of its being engaged with. It’s heartbreaking, really, to resort to a term so crude as “game” to describe Garfield Kart Furious Racing. And indeed, in writing as a critic, I expand the work yet further. In a sense, then, I am reviewing my own work - for in engaging with GKFR, I became one of its authors. Because GKFR, you see, is a collaborative effort - directed, certainly, by its developers at Artefacts Studio, but only comprehensible as an ever-changing consensus between the game itself, its players, and its critics. ![]() In the plainest terms, I would say I participated in it: I offered my own myopic contribution, alongside millions of others, to form the baroque gestalt of the work as a whole. NEW UPDATE WITH TWO BONUS ITEMS AND PATCHES: I cannot say, in truth, that I played Garfield Kart Furious Racing. Hopefully in the future, I can create something that makes mod installation easier.įrom the bottom of my heart, thank you so much for your outstanding support and downloads. Also, I apologize for any bugs or confusing installation instructions from previous versions. I wanted the mod to be as complete as possible, and fill it with charming Mired lore - while I look for other games to mod. Seeing the mod being played by super cool streamers + on the EVGA Twitch channel, the Mired Men's genuine appreciation for Farg Kart, as well as the help I've received from good friends are absolutely wonderful. The support has been overwhelmingly incredible, and it's motivated me to keep making folks smile. Fortunately, I refused to quit, continued to watch 100 Unity modding tutorials on YouTube, and went all-in to finish the beta. Over those months, the mod has come such a long way since.ĭuring the development of Fargield Kart v1.0/1.1 Beta, the project almost got cancelled because I found it incredibly frustrating to mod Unity Engine games. It's been almost two months since the release of Fargield Kart - Furious Racing. It depends on the engine, any anti-modding restrictions, and how the devs implimented the game files. I can't guarantee that Fargield will be modded to all three games. These games include Garfield: Lasagna Party, Football Simulator, and Nickelodeon Kart Racers 3. ![]() ![]() I will happily continue to mod Fargield into other games. Good news: This doesn't mean I will quit modding. Now that you've read the changelog, I do have some good news and some bad news.īad news: Fargield Kart v1.9.2 could be the last mod update in a while (unless there's an urgent issue that I need to patch) until there's some new advancements in the GKFR modding community. Right click on the GKFR desktop shortcut, go to Properties, Change Icon (in Web Document tab), and locate the. ico file so you can change the original GKFR shortcut icon with a Fargield icon. zip, I have also enclosed a Fargield Kart. Updated README.txt and localization file. Other changes in this version: Improved Gamer Kart Icon. Get ready.Īdded Moo-Kart + Moo Spoiler, Mippy, rollerskates, new mired-themed balloons at the start/finish of the map, Mired Media 'M' decal on custom karts, extra description text for Fargield, new title screen text (logo is unchanged), and custom names (Fargield, Jacob, Peter) are now on the post-race leaderboard (requires modded Assembly-CSharp.dll that's enclosed in mod folder, see README for instructions). Just the ModImages folder and localization file. Note: If you have previously installed v1.9.2, you do not need to update Assembly-CSharp.dll. New patch for v1.9: Added Mortis and Pink/Purple Celebrity-Endorsed Marmite.
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